Digimon World Godot

A personal project to recreate Digimon World (1999) PlayStation 1 title using Godot and Blender. The goal is not to make an exact copy but to capture the essence of the original game and eventually expand on it.

Digimon World Godot
The unofficial logo, which will definitely be tweaked too many times

Progress

Coming Soon™

Scope

The scope will evolve based on the appetite and what I am willing to achieve:

  • Model File City and boundaries map and props
  • Model the main character and 2 digimons with at least 1 evolution
  • Develop core gameplay systems: training, battling, evolution, city-building

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