Digimon World Godot
A personal project to recreate Digimon World (1999) PlayStation 1 title using Godot and Blender. The goal is not to make an exact copy but to capture the essence of the original game and eventually expand on it.

Progress
Coming Soon™
Scope
The scope will evolve based on the appetite and what I am willing to achieve:
- Model File City and boundaries map and props
- Model the main character and 2 digimons with at least 1 evolution
- Develop core gameplay systems: training, battling, evolution, city-building
Related posts
- Digimon World Godot — the initial project announcement
- Building and Animating a 3D Character in Godot — character animation experiments