Smooth Surface Modeling
One month later and here we are! I had plenty of time to complete this shoe, but I chose not to. Before explaining why, let's start with what I accomplished and what I learned so far.
The shoe

I'm quite proud of the modeling part, and being able to pull off a model like this made me really happy. That said, modeling is a hobby, and I started to notice myself dragging my feet to watch the videos instead of enjoying them like I did up until that point.
I took some time to ask myself why I didn't finish, even though I only needed to add some laces to complete the model. The reality is that I was always thinking about my oldest hobby project: recreating Digimon World using Godot. Instead of opening Blender, I found myself opening my text editor and planning the development of that project. So this isn't the end of modeling — I still want to learn about texturing, lighting and more — but I want to apply it to this project of mine. I also miss coding and want to play around in Godot to get properly started.
My first attempt at that project consisted of creating a map for the game, and even then I ended up learning Godot instead of modeling. The reality is that I lacked the 3D skills and used my main skill — software development — as an escape. So I decided to learn 3D. I'm not fully competent yet and it will be a long journey, but I now know two things for sure:
- I need to alternate between 3D creation and game development to keep it fun.
- I am competent enough in 3D to achieve the models I want.
So March will be about programming the core features of Digimon World. All assets will be placeholders until I manage to model a few of them. I won't limit myself in terms of what I can do, nor set any crazy goals — the idea is to commit to code, nothing less, nothing more.